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PA-8.3.3 Data Details

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PA-8.3.3 Increase the proportion of adolescents in grades 9 through 12 who use a computer or play computer games outside of school (for nonschool work) for no more than 2 hours a day

About the Data: National

Description of the data source, numerator, denominator, survey questions, and other relevant details about the national estimate.

Data Source: 
Youth Risk Behavior Surveillance System
Changed Since the Healthy People 2020 Launch: 
No
Measure: 
percent
Baseline (Year): 
75.1 (2009)
Target: 
82.6
Target-Setting Method: 
10 percent improvement
Numerator: 

Number of students in grades 9 through 12 who report using a computer or playing computer games outside of school (for non-school work) for no more than 2 hours a day

Denominator: 

Number of students in grades 9 through 12

Comparable Healthy People 2010 Objective: 
Adapted from HP2010 objective
Questions Used to Obtain the National Baseline Data: 

    From the 2009 Youth Risk Behavior Surveillance System:

    [NUMERATOR:]

    On an average school day, how many hours do you play video or computer games or use a computer for something that is not school work? (Include activities such as Nintendo, Game Boy, PlayStation, Xbox, computer games, and the Internet.)

    1. I do not play video or computer games or use a computer for something that is not school work
    2. Less than 1 hour per day
    3. 1 hour per day
    4. 2 hours per
    5. 3 hours per day
    6. 4 hours per day
    7. 5 or more hours per day
Data Collection Frequency: 
Biennial
Methodology Notes: 

    Adolescents in grades 9 through 12:.Students who report not playing video or computer games or using a computer for something that is not school work or played video or computer games or used a computer less than 1 hour per day, 1 hour per day, or 2 hours per day were classified as using a computer or playing computer games outside of school (for non-school work) for no more than 2 hours a day.

Changes Between HP2010 and HP2020: 
This objective differs from Healthy People 2010 objective 22-11 in that the objective has been modified to reflect the 2008 Federal Physical Activity Guidelines for Americans. The data for the Healthy People 2010 and 2020 objectives are not comparable.

About the Data: State

Description of the data source, numerator, denominator, survey questions, and other relevant details about the state-level data.

Data Source: 
Youth Risk Behavior Surveillance System
Measure: 
percent
Numerator: 

Number of students in grades 9 through 12 who report using a computer or playing computer games outside of school (for non-school work) for no more than 2 hours a day

Denominator: 

Number of students in grades 9 through 12

Questions Used to Obtain the State Data: 

      From the 2009 Youth Risk Behavior Surveillance System:

      [NUMERATOR:]

      On an average school day, how many hours do you play video or computer games or use a computer for something that is not school work? (Include activities such as Nintendo, Game Boy, PlayStation, Xbox, computer games, and the Internet.)

      1. I do not play video or computer games or use a computer for something that is not school work
      2. Less than 1 hour per day
      3. 1 hour per day
      4. 2 hours per
      5. 3 hours per day
      6. 4 hours per day
      7. 5 or more hours per day
Data Collection Frequency: 
Biennial
Methodology Notes: 

      Adolescents in grades 9 through 12:.Students who report not playing video or computer games or using a computer for something that is not school work or played video or computer games or used a computer less than 1 hour per day, 1 hour per day, or 2 hours per day were classified as using a computer or playing computer games outside of school (for non-school work) for no more than 2 hours a day.